Hi! I’m making a game that doesn’t require any shader, any model, material or something like this.
I only use the UI.
I found that about half of the game weight is for in-game graphics, that I don’t want.
How can i disable it?
I guess you want a 2D game. Look at the following link
https://docs.unrealengine.com/en-US/…r2D/index.html
Thanks for your answer, but no, I simply use the UI, the player will never see a character, an object, a sprite, nothing like this. Only widgets with buttons, text and a little bit of images.
ok, I suppose using an empty level and in open level blueprint create event beginplay and connect it to create widget.
https://docs.unrealengine.com/en-US/…ets/index.html
and if you want animations in the widget go to the following link.
Yes, you’re right. But my problem is another.
Unreal loads always all shaders, all textures, etc etc…
About half (or more) my game weight are graphics resources and i really don’t need it, so i need a way to remove, delete or disable the 3d and 2d graphics.