Hello,
with the new update of Unreal Engine i noticed that on every import of a fbx file the editor automatically places the object in the outliner with a root node as parent. The editor also creates additionaly an Interchange Scene Import Asset.
Is there a way to turn this off? I prefer the way it was before, just import and create an usasset file.
If you are using the workflow where the editor monitor the folder on drive and import file automatically: this change in behaviour has been reported and will be fixed in 5.8. It should already be fixed if you build your engine from github source.
Alternative solutions:
- If you do not mind going back to legacy FBX, you can deactivate it with the CVAR Interchange.FeatureFlags.Import.FBX False
- If you want to keep Interchange to import FBX
- Open project settings and go in Interchange Section
- In Import Into Level subsection create a new pipeline stack
- Right click copy the “Asset” stack from the Import content section
- Right click paste in the new empty pipeline stack you created at step “2”
- Rename it “Asset” or whatever you want.
- Tell interchange to use the “Asset” pipeline stack instead of the “Scene” one by default when importing Scene.
Basically what we are doing is copying settings and import behaviour from “asset” imports into the Scene workflow.
When UE does automatic import it will do a scene import but now you should have “Scene” or “Asset” in the pipeline drop down, so you can change it there.
If you do step 6, all your scene import will use the copied Asset pipeline stack:
- Pros: when you do automatic file import you do not have to select “Asset” instead of “Scene” anymore as “Asset” is preselected
- Cons: if you ever do a manual “Import into Level” from the menu, the UI will also default to “Asset” and there you will have to switch drop down to use “Scene”
Wow thanks a lot! Now it works the way i prefer!