Another time is me here asking help from the masters
Just something annoying I noted, because I am extending UT Deathmatch Gametype, is that whenever any pawn (I spawn them using kismet ActorFactory) pickups up an item like health, ammo, weapon, I hear the pickup sound so noisy (which I think I should not hear the pickup sound of other pawn), and as I spawned a lot of enemies on the scene, this sound begins to play too much, too noisy and too annoying.
How can I disable the pickup sounds of the enemy pawn?
in UTItemPickupFactory is the var PickupSound and the function SpawnCopyFor.you could add a condition here that the recipient must be human controlled.