I have a skelmesh anim for rendering a fish in my fishing simulation.
I attach a fishing line mesh to a socket on the fish’s mouth so the line moves as the fish fights.
The trouble is, when the fish is out of sight, it’s animation reduces in FPS, leading the fishing line jerking around at a low framerate.
Does anyone know how to disable the dropped FPS to the animation?
Edit: Increasing the BoundScale (so that the bounds are in the player’s view) works, but this is heavy-handed, and I can’t control this through script. Any ideas on how to set it to ignore occlusion bounds checks?