hello!!! I want, but have failed to be able to implement:
my projectiles to go fast.
my projectiles to be able to hit things that are using physics simulation.
my projectiles to NOT add impulse to the thing they hit. (for me, i currently want that to never ever happen but of course it would probably be nice as a toggle that can be manged via blueprints.)
From previous discussions & from looking at docs + source code, I think this is currently impossible with blueprints because the adding of impulse is hard coded in the projectile cpp file!!!
add another collision volume around the target, and destroy the incoming projectile on-collide, before it make contact with the actual physics-based-target.