Disable player pawn rotation, but allow camera rotation

I have a 3rd person view (which is really just to view the player character). I’d like to update this view so that the camera can rotate around the character.

I already have all the camera code working, but I don’t know how to prevent the pawn from rotating from the mouse input.

Anyone have any ideas? Thanks

I figured it out. In PlayerController there is a UpdateRotation() function that sets the pawn rotation.

any idea how i can do this with blueprints?