Disable Player Collision in Multiplayer?

Hello everyone!

What I’m trying to do is disable the collision of the player in multiplayer so I can attach it to a socket that is inside a car and the player will snap there and stay there while the player drives the vehicle.

So far the player snaps there fine and everything is replicating fine in multiplayer, but as soon as the player takes control of the vehicle and the vehicle moves the collision of the player is interacting with the vehicle making it impossible to drive the car. And the player’s location is no longer the location of the socket.

A solution I found quick and it’s more of a hack really. Is to set the player’s location to 0,0,0 in world space. This allows me to drive the car fine, and when I exit the vehicle I simply set the player’s location to appear right by the vehicle’s driver side. This is working fine for the moment but I don’t like not knowing how to do something properly.