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Disable or turn off parts of the mesh

I recently changed from Unity to Unreal, and I’ve liked it so far, but i was wondering if there is a way to disable parts of a character, I’m a developer and not the artist of the model, my team and me are trying to disable parts of the character, this are parts that are rigged and have part of the animations, in unity i used to just turn of the game object, but in unreal we are not sure of how to procede
We looked around and I haven’t found a way to make it work, so im asking if anyone has worked something like this