Hi,
I’m trying to write my own character movement logic.
For this to work the default CharacterMovementController has to stop overriding the character’s transform.
I’ve tried:
GetMovementComponent()->Deactivate()
and
GetMovementComponent()->DestroyComponent()
to no avail.
A different approach would be to create a custom class derived from CharacterMovementController, which discards all calls to TickComponent(), and have the character use that one as default.
But that’s not working either.
What else to try?