Disable object's widget after ragdoll/death

Hi everyone. I have a question which I cannot handle by myself.
I’ve set a ragdoll/death animation for character - everything is working fine, but I want - after getting “death state” to disable visibility of widget which is assigned to weapon blueprint - this “F to GRAB”. How to do it properly?
This widget was created in Weapon Actor as a widget component with a static mesh, for any type of weapon, not in Character blueprint.
Please help :slight_smile: Thank You :slight_smile: