Disable MetaHuman Clothing Simulation

Hello,

I researched that “Suspending Cloth Simulation” and/or “Disabling Cloth Simulation” should work in preventing physical simulation of clothing, however, it doesn’t work for me. If I put my MetaHuman on a fast-moving platform, the hoodie/sweatshirt tassels fly all over the place because of the change in acceleration.

I imagine this may be because the tassels/drawstrings are bones and not cloth, but I’m unsure, in which case, I’d need to learn how to disable this individual bone while the character is moving quickly in a vehicle.