Hello, I’m not sure what the proper term is, but I have a spline that uses a mesh to create a bridge, however, when the camera/player is far enough away, the mesh switches to a lower LOD (less triangles) and then the structure looks jagged and warped.
You know, I did (set it to “0”) and the problem got WORSE.
I think what is happening is that, at a certain distance, the spline reverts back to the shape of the original mesh.
I replaced the updated mesh (which I added about 1200 triangles to) with the original and noticed that distance never changed the appearance of the ORIGINAL mesh. (Or, at least, the change was minimal).
So, my updated question is:
How do I prevent distance from affecting the appearance of the spline?