Disable LOD Distance Deformation

Hello, I’m not sure what the proper term is, but I have a spline that uses a mesh to create a bridge, however, when the camera/player is far enough away, the mesh switches to a lower LOD (less triangles) and then the structure looks jagged and warped.

Is there a way to either:

  1. Increase the LOD Distance?

or

  1. Disable the LOD changes altogether?

FYI, it is NOT using Nanite.

Yes, 1. just change the LODs on the mesh :slight_smile:

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You know, I did (set it to “0”) and the problem got WORSE.

I think what is happening is that, at a certain distance, the spline reverts back to the shape of the original mesh.

I replaced the updated mesh (which I added about 1200 triangles to) with the original and noticed that distance never changed the appearance of the ORIGINAL mesh. (Or, at least, the change was minimal).

So, my updated question is:

How do I prevent distance from affecting the appearance of the spline?

Here’s a video of the behavior:

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BUMP

BUMP Again.

Does no one know how to stop the transition?

The spline mesh is beautiful up close, but as you move away, it changes shape.

Got it.

So, I forced the LOD in the picker:

But that didn’t do anything.

Then I examined the menu(s) further to see if I missed anything:

I saw another set of settings! So, I changed the LOD Import to “0” and changed the number of LODs to “1”.

THEN I hit “Apply”.

Had no idea there were another set of settings.

Thanks, @ClockworkOcean , for pointing me in the right direction!

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Yes, sorry, that’s the bit I meant :slight_smile:

You were probably looking at the LOD settings on the actor in the level. Easy to do.

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