disable lighting from plane object used for video projection

Hi guys, I’m trying to render a video with unreal 5.3.2 which includes a plane that I project a video with a green screen but the lighting from the scene makes my video look overexposed. I have already matched the lighting in my video with the scene and I don’t want to receive any extra lighting from inside unreal. Is there any way to exclude the lighting just from this plane object? Also is there a way to emit shadows on the ground from the shape of the human projected on the plane ?

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Have you tried using ‘unlit’ in the screen material?

I suspect not :melting_face: