I’ve discussed this in the past but never found a working solution.
I’d like to create holes (cave entrances) in my landscape. I know there is the visibility landscape tool that does this, however once used, it then prevents being able to check layer physical material on the component I cut the whole. I’m guessing this is because it’s applying a mask layer to the material on that component, which has dominance over the other layers.
So instead I’m thinking of using an opacity layer, painting a hole, then plugging the hole with a volume which will disable landscape collision for any pawns in the volume.
Does anyone know how to disable collision (just on the landscape) only for pawns inside the volum?
Any suggestions are welcome. Cheers.