Disable input while animation is playing?

Disabling input while an animation is playing (for example going to prone) - once done, enable input again

How did you guys approach this?

There’s a CanFire check that happens before my weapon fires. I disable the weapon by returning false until my animation is done (animation notify).

Thanks zoombapup! I will try this!

Currently I use the duration of the animation as a timer / delay in my “check can go prone”