Disabling input while an animation is playing (for example going to prone) - once done, enable input again
How did you guys approach this?
Disabling input while an animation is playing (for example going to prone) - once done, enable input again
How did you guys approach this?
There’s a CanFire check that happens before my weapon fires. I disable the weapon by returning false until my animation is done (animation notify).
Thanks zoombapup! I will try this!
Currently I use the duration of the animation as a timer / delay in my “check can go prone”