Hello, I think I have found a bug.
But I am not sure how it happened.
I had two different Character Blueprints for two different characters. In Character B’s blueprint, I had created a Macro called “AllowInput” but I deleted it again. After a while, I went back and got an error saying that there was a problem with Character A’s blueprint, I went and checked and it said:
“In use pin Unnamed no longer exists on node Allow Input. Please refresh node or break links to remove pin.”
I have never created that in Character A’s blueprint. It was a Disable Input. So, my only guess is that upon deletion of that Macro, it somehow thought I had removed…something? It’s weird.
Are they tied somehow? Did I break something? Should I be worried?
Thank you very much for reading this. I am sorry that I am unable to give you more details but that is pretty much what happened.
So, I tried to reproduce it and was unable to do so.
The settings were untouched and no Blueprint Interface was called.
The only thing I can say is that when I made the Marco, I never connected it to anything. I only made the Exec for the Input which was named “Input”. I changed my mind, and then I deleted it.
So, the fact that the “AllowInput” that is missing from my blueprint have the pins of the “Disable Input” is an oddity and a mystery in itself, as I never created those. Also, that it is a Function.
I don’t have anything else to provide, sorry.
My only other guess is that it might have happened because of it crashing at some point? Which is a very useless guess, I know, but that’s all I got. Sorry.
After running more tests on this issue I am unable to reproduce this issue on our end. Without a reproducible test case I will be unable to write up a report. This being the case, I am marking this post as resolved for tracking purposes. However, please feel free to reopen this post when/if you have more information that will lead to a reproducible test case and I will be happy to take another look.