Hello,
I am trying to disable input after the player character dies and the node does not seem to work.I have tried different variations where I tried the “Get player Controller” node or the “get player character” node for the target. The rest of the event works as intended and the same issue is there if it’s connected to begin play, so the calling of the event should not be the problem.
I have tested in a couple of other projects and the node stops working if the player input is handled within a player controller instead of the actor itself, but shouldn’t this still work then? If I read the documentation right the player controller should house the input for the player character and the “disable input” node should move the target from the controller’s stack of input.
Could somebody tell me if I am doing something wrong here or if the node is just bugged?