"Disable Input" node not working in widget blueprint

Hi,

I have looked everywhere online and it seems no one is getting the same problem as me.

I’m in the main menu level inside the menu widget blueprint. I am trying to disable any input when the game starts as to let the animation finish before the player can do anything.

Here is how it looks:

The input does not get disabled and I am able to button mash through the menu without the animation being finished. Any help?

drag a Print String node from the Cast failed output. see if is printed to screen. it may be that the Cast fails

I tried, and the cast is successful :confused:

bumping, problem still mysteriously unsolved…