Disable input keeps last input in memory!

You have to create a boolean named “CustomDisableInput” . Get this boolean for every interactive action/axis event of your character with branch node. Than Add new 2 custom event and name it enable/disable"NameOfYourCharacter". Set the boolean true and false for each 2 event as you need. You have to set also wallk speed of your character as default value and zero for each 2 event. Now, when you need disable(or enable)input, cast your character and call the custom events that you named disable/enable.

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