in the Face_AnimBP_C preview window, I can see this option at the bottom to disable Face_PostProcess_AnimBP. I am working on some alternative workflows for applying data and I found that I would like to have a BP that has this Face_PostProcess_AnimBP disabled so that I can process some data in a particular way. How can I go about disabling this for a Metahuman character BP? Is there a way I can just duplicate a Metahuman BP and find this (I was not able to find it) and disable the PostProcess on the face? Where would I find this. It seems like some option I should be able to find in the character, or face BP.
It is the neck’s procedural control rig. You can disable it from skeletal mesh component, set a boolean “Disable Post Process Blueprint” to true from Face_AnimBP, Character BP or simply remove it from skeletal mesh asset.