My 3D Widgets are getting darker when i’m outside in lightened area… i want to keep the eye adaptation for rest of the stuff except 3D Widgets… So how can i disable it only for 3d widgets…??
I tried it in First Person Character Project… and its still effecting the widget! Steps i gone through are:-
- Create new First Person Character Project
- Create New widget blueprint and add a button and text inside it (button default, text pure white)
- Fill canvas panel with button and set text size to 3000
- In First person character BP… Add new widget component and set it to newly created widget
- Move it in front of player > Draw size 2000x1000 scale 0.1 , 0.1 > rotate toward player
- In post processing volume set Auto Exposure max brightness to 10
- Change Light Source intensity to 500 (just to see the effect clearly)
- At this point if you play the widget will appear darker, even white text wont look white…
- But you can also create a shaded area in scene to see how eye adaptation makes the widget go bright again after going inside that darker area!