disable event graph in child once completed

I made a template/parent for my doors.
they are triggered by a press e interact interface.

Now i might messed things up. I
have one door (Child) that i added quite a bit of code to and its triggered with the same interact interface.
I cant figure out if i can disable the childs eventgraph once the events is done (it unlocks the door) and get back to the parent eventgraph so i can do the normal open/close door function?

Hope this makes sense!

You can add a call to your parent function.

Right click the child’s event node and you’ll see it. Add the parent call after your child blueprint’s code if you want to unlock (child) and then open/close the door (parent).

Something like this:

That worked like a charm!! thank you so much, i thought i had to make som wierd solution with an extra actor or something!

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