Disable/Enable Input node not working

Hi,

I have looked everywhere online and it seems no one is getting the same problem as me.

I’m in the main menu level inside the menu widget blueprint. I am trying to disable any input when the game starts as to let the animation finish before the player can do anything.

Here is how it looks:

The input does not get disabled and I am able to button mash through the menu without the animation being finished. Any help?

  • where do you handle input, in the PlayerBP?
  • perhaps the cast fails?

I am pretty sure it is in the PlayerBP, I use the Enhanced Action Input mapping there but I would like to go beyond that : Disable ANY input such as mouse clicks and any key (since once the animation finishes, a “press any key to continue” shows up.

Also I tried to print a string to “cast failed” and the cast isn’t failing