Hi guys!
I was working on the blueprint logic and found interesting bug(not sure if it’s a bug though).
http://savepic.org/8345929.jpg
So here’s what’s going on:
When button 1 is pressed it fires event1. Event1 fires Event2, which disables player input for 3 seconds. Then Event2 returns control to Event1, which enables input again.
But it’s not happening. However if everything is fired from just one node - it works just fine.