Good afternoon everyone. I need to hide my actor. A bunch of set actor hidden in game and set actor enabled collision and set actor tick enabled does not suit me, because after disabling the collision, the object starts to fall. I would like something like destroy and spawn at the same coordinates as the object. As I understand it, it is stupid to delete and create them expensive in terms of resources. So the question arose whether it is possible to somehow simply completely hide the object without deleting it.
Yes, I want to hide objects with a specific tag
TY
You can set
actor.set_is_temporarily_hidden_in_editor(True)
in python, which is also available in blueprints.
Collision comes in many flavours (channels). Disable a channel you no longer wish to check collision against and set the object (or component) to Not Visible or Hidden. You get to choose with a lot of granularity when and how colliders engage:
If the above settings are applied, this *Physics Body *will ignore *Pawn’s *collision but will be happy to interact with everything else.
So in your case, it’d be something along the lines of:
https://forums.unrealengine.com/core/image/gif;base64