I have an editor utility widget, within that widget “Event construct” runs every time I change or open level and variables are reset.
Is there any way to disable it ?
Is there any way to save variable values once level changes, similar to unreal game instance?
When is “Event run” & “Event on Initialized” called?
In widget BP I have a bool, once it is true the level should change. But, the editor crashes whenever the condition is true, if condition is false then no issues.
Any approach to fix this? (" I have left the path to be blank on purpose in image here")