Triggered
fires every frame. UseStarted
if you want a single action. You may need more force, though. Or tick Vel Change on the Add Impulse node.
This didn’t help unfortunately.
You may still want this; there is, indeed
OnLanded
event that could reset theDoOnce
.
I am not getting any OnLanded events when looking through the nodes.
Btw, the character class already has
Jump
functionality. Are you actually using a character class, though? We see you attempt to bounce a ball.
Yes, I am farily sure I am using a character class. I followed the video I linked to.