Disable Depth Test - Opaques

I’ve built a workaround for this; would be great to have a proper fix, but for now what I did was to accept the issue and add code to the character to avoid it as much as possible.
My character now has ‘self-aware’ gear, kinda. They know when something is blocking their way and will hold fire or any other actions related to the gear until the way is free again. To do that I set a flag using Physics asset collisions; if that flag is set to true I play an animation to retract back the arms then I start firing a line to detect when there’s nothing blocking the way again and let the arm go forward again. Not the best solution, but works for flat walls at least.