Hi all,
I’m fairly new to UE, but am starting to get to grips with material/shader creation using Master/Instances.
I’ve created a master material that I’m pretty happy with, and I’ve noticed that when setting up some instances there are situations where I don’t require some of the maps (let’s say specular map for example), and even though this remains unchecked it still shows the map that was present in the master material. I’ve tried to “clear” the map slot, but to no avail.
How do I stop this from happening?
Many thanks,
Chris