Hi. So I want my pawn to enter a vehicle, but I’m not doing an open door animation. I want the pawn to move directly to the driving position going through the collision of the vehicle. So I’m trying to disable the collision while the pawn moves inside. I can use Set Actor Enable Collision fine for a single player, but in a network game that doesn’t replicate. Yesterday I tried to do this technique:
I was able to get other clients to see the pawn trying to enter the vehicle falling through the floor, which was expected. However, the owning pawn doesn’t drop through the floor.
Today I’ve tried a very simple setup, no network players, just one pawn Id expect to see falling through the floor. I do this:
I can even see the collision capsule disappear with PXVIS collision on. I’ve also set the skeletal mesh to have no collision at all. I can’t see any other collision on my character preventing the pawn from falling through the floor. Any ideas please?