I made a BP for a simple door I want to disable collision once the door starts moving how would I do this?
You can do either of these:
Or also like so (chose whatever type of channel you want to be ignored, be it world static, dynamic, pawn, etc):
Just put any of these wherever you have your nodes to open your door.
Will the collision reset to default automatically when the node is finished firing or will I have to set the collision again at the end of the BP?
You have to set the collision again whenever you want it to have collision again.
Thank you very much
No problem. Have fun with your project:D