Hello everyone. I hope this is the right place to post this.
I am working on a side scrolling shooter in 2.5D.
When I shoot and kill my enemies, they ragdoll, which is pretty neat. The problem is, since my character can move only on the X and Z axis, the ragdolled bodies get in the way and weird things happen like shooting my character across the map and weird behaviour if I walk over them.
Is it possible to disable all type of collision while keeping the simulated physics? I.E.: I want my character to be able to walk through these ragdolling bodies.
I have tried several ways of using the Set Collision Enabled node on my AI character. It works for the capsule component (will stop registering hit/overlap) but If I do it for the mesh, the AI character just stops moving entirely. I do destroy my actor after a few seconds just for conveniance but I’d like to be able to walk over them as if they were’nt there.