Disable charater capsule collision with pawn

I have a gigantic monster in my game, the player is supposed to go through between his legs, however the CapsuleComponent inherited from the Character class blocks the passage. I have changed it’s collision preset and the boss will either not be affected by the setting or he wil go through the floor.

Is it possible for the player to go through it in any way? Will I have to build the movement system from the ground up?

here is way to do it

1- Create New Collision Object Type , ex “MonsterCapsule”

2-Make your Character Capsule ignoring the new object type

3-Set your Monster Object Type to “MonsterCapsule”

4- Add new Collision to block player from going through your mesh

Thank you very much, it worked fine, one thing I noticed is that the actual collision happening before was caused by the player’s mesh, doing what you said and disabling that made it work

Just make sure your other collision is ignoring the MonsterCapsule