No if set to movable objects receive shadows but do not cast them due to limitations of mobile devices. I want shadows when playing on higher end device, but when playing on low end device I don’t want shadows to be rendered. So I made directional light stationary and made a blueprint and use node setcastshadow to disable casting shadows when an option in setting is turned on. It works well in editor while in real device it doesn’t stop casting shadows when the option is turned on.