Hello,
Can’t find a clear answer to this online. Is there a way to deactivate/disable animations based on distance analogous to culling objects based on distance?
Hello,
Can’t find a clear answer to this online. Is there a way to deactivate/disable animations based on distance analogous to culling objects based on distance?
You can enable Update Rate Optimizations in the skeletal mesh, to further optimize you can set tick to be enabled only when rendered (if needed).
You can also use AnimUpdateRateTick
…Ahhkay.
This looks promising. It’ll be a while before I can come to it in earnest. I have a strategy that I was going to implement, but if there are native functions that can save me time, I’ll all for it.
I’ll have to test it to see if it works as I expect it to.
This doesn’t always happen.
Thank you!
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