Is it possible to simply disable a constraint through Blueprints and re-enable it at a later point, without breaking it?
Or is it possible to re-attach a broken constraint, without having to set its params again?
Is it possible to simply disable a constraint through Blueprints and re-enable it at a later point, without breaking it?
Or is it possible to re-attach a broken constraint, without having to set its params again?
Found a workaround - I’m using the Linear Drive constraints so I’ve setup a custom event to set its params to;
Linear Spring - 0.0
Linear Damp - 0.0
Linear Force Limit - 0.0
… and then I use another event to reset original values.
I don’t think so. You have to break it and reinitialise it. Activate/Deactivate doesn’t do it.