Disable and Enable Movement in Blueprint

There’s a function in Blueprint “Disable Movement”, works great. However, I need to re-enable Character Movement. There’s no “Enable Movement” function? How can I get it back up? Should be easy since it’s a Boolean right? Perhaps there’s somewhere in C++ I can expose this to blueprint. Any help would be appreciated. Thanks!

edit I am not looking to disable input

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There isn’t an enable movement node. You can enable it again using the Set Movement Node and specifying the type of movement you want.

There was a request (as discussed in the link below) to add it but guess it hasn’t made it to the engine yet.

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Thanks that was what I was looking for. I was going through the movement functions and somehow missed this one!
One would think if you disabled there would be an enable to match? Preferably resuming the previous state.

I wasstill looking for this :slight_smile:

Still waiting for this. Should be a simple fix.

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I don’t know the rules of necroposting, but this is still an issue in Nov 2020. While I appreciate the work around of Set Movement Node, it should be a toggle all the same.

Its 2021, UE5 has been released, but this is still not solved.

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just set movement mode walking or any thing and thats all

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Life saver! :smiley:

i also need this feature

but i found one solution in Character:
image

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Thanks a lot, it worked

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Thank you.

Thanks!! Worked perfectly!..

1 Like