There’s a function in Blueprint “Disable Movement”, works great. However, I need to re-enable Character Movement. There’s no “Enable Movement” function? How can I get it back up? Should be easy since it’s a Boolean right? Perhaps there’s somewhere in C++ I can expose this to blueprint. Any help would be appreciated. Thanks!
Thanks that was what I was looking for. I was going through the movement functions and somehow missed this one!
One would think if you disabled there would be an enable to match? Preferably resuming the previous state.
I don’t know the rules of necroposting, but this is still an issue in Nov 2020. While I appreciate the work around of Set Movement Node, it should be a toggle all the same.