Fredrum
(Fredrum)
October 26, 2016, 4:38pm
1
Hi All,
is there a way to globally disable all print nodes from doing their thing?
I have quite a lot of debug print’s scattered all over but I now want to make a build that does not have them spewing out a lot of messages on screen.
Is there a way to do this globally to avoid having to trawl through all blueprints in the game?
Cheers
1 Like
Do they even work in packaged version? I don’t think so. At least they never did in my projects.
TheAgent
(TheAgent)
October 26, 2016, 5:11pm
3
If you chose the shipping option then it will disable them. If you chose development, call the console command “disableallscreenmessages”.
4 Likes
Fredrum
(Fredrum)
October 26, 2016, 9:03pm
4
Thanks both of you for the tips!
I just tried building for shipping and indeed that worked.
Thanks for the command tip as well I’ll try that out too.
Cheers
Nawrot
(Nawrot)
October 28, 2016, 11:44am
5
Use visual debugger, or make your own print node (function or macro) and add global debug switch.
Gravy
(Gravy)
April 26, 2023, 5:33pm
6
It’s manual which is not ideal but I’ve been packaging this way for some time now. No issues. UE5.1 approved.
2 Likes
TheWolf
(The Wolf)
July 25, 2024, 7:47pm
7
Thanks for reviving this thread, works great in 5.4!
HOW TO DISABLE IN LOG too?