Disable all movement of actors when cutscene plays

I’m making a game (clearly) and I’m starting to do cutscenes. I’ve currently set up a cutscene fine, and got the actor to not move during it. Is there a way to disable EVERY actor from moving? Kind of like in breath of the wild, where when you activate a tower everything freezes, yet the cutscene still plays. Here is my blueprint for the trigger -


You can use GetAllActorOfClass to get all actor of a specific class than disable movement.


I though of using that, but that would be quite heavy if you have a lot of actors in your scene or around you, wouldn’t it?

not unless you are showing cutscenes very frequently or calling it every frame. If you are showing once or twice it won’t be heavy.