Disable Actor

Hi UE4 Users

Would appreciate a hand with a problem I’m having. In a multiplayer game I’m making a player is supposed to walk through a teleporter, however only one player may use it. Once it has used I want to disable the teleporter (the teleporter itself is just a volume.) The blueprints for the teleporter are below. Ty :slight_smile:
Teleporter Example.PNG


I might be wrong but have you considered using the Do Once node? It’s function is to prevent any nodes behind it to be executed more than once.

Sounds awesome! Will look into that! I just tested it out with the destroy actor node but will try it out with the do once as well! Thanks a lot mate! :slight_smile:

Your welcome, just update this thread if it doesn’t work I will try to come up with something else.