Hi,
I am using a Houdini Asset in Unreal Editor. For my use case I need to be able to keep editing the asset in-editor and have it visualised in the the viewport. For this I turned Auto Bake and Replace Previous Bake and it works well.
The issue is, every time I update the asset my Unreal Editor switches selection from HDA actor to the new baked actor.
Before HDA parameters update:
After HDA parameters update:
Is there a way to amend or disable this behaviour via settings on editor scripting? I really need my active actor to stay as HDA to keep iterating effectively.