I have two actor components on a chest. One is a dialogue component, the other is an inventory component (that’s what they handle). They trigger when the character interact with the chest. I have it so my controller first launches the dialogue component.
But I would like that, after speaking to my chest, if the character interact with it one again, it is my inventory component that is triggered and not my dialogue component.
I think the easiest way to do this would be to “disable” the actor component.
I tried it with “Destroy component” and “Deactivate” but I can’t make them work.
Do you have a solution?