I’m having difficulty destroying a decal component that I have spawned using the ‘Spawn Decal Attached’ node in blueprint. I have tried destroying it, disabling it and detaching then destroying but none seem to work.
Here is my latest effort
For those interested, I was trying to destroy a component on an actor outside of the blueprint I was working on. I fixed it by dragging off the actor I wanted to reference and creating the destroy component node that way, that created an object reference that wasnt previously available in the destroy component node