We’re currently working on a customer project with the requirement to provide Force Feedback using the old Microsoft DirectX DirectInput Interface.
This allows our customer to create custom Force Feedback Effects for various type of devices still using this technology (which are still quite a lot, especially in the flight simulation scene).
Currently we are in a very early stage of the plugin, but it’s already usable for a “proof of concept” or to explore the technology behind. Unfortunately, we had not time to write the documentation yet, so you should have experience with DirectInput Force Feedback to understand how they work or you have to check the Demo Project Control Panel to see how it was implemented.
For more Information you can also refer to the MSDN DirectInput Force Feedback documentation.
We’ll include a proper documentation with a couple examples in future.
Here you can find a test Blueprint project including the plugin: http://www.mediafire.com/download/v2ldp2xeppy7w86/VehicleBPTest.7z
Press “Enter” to see the Control Panel within the Game. Here you can see a couple of basic effects.
I’ll try to keep this post up-to-date. Any feedback will be much appreciated.