DirectX 12 with the SM6 shader format not support in win11

Because the meta VR’s plugin only support for UE5.3 for now, so I head back to test on the UE5.3.

Even though I reinstall it, still not help.

And then I found this thread:

After I turning off the MSI Afterburner, the problem of UE5 gpu crashed or d3d device removed and Missing support for advanced rendering features solved!

It seems to be reasonable because when the MSI Afterburner is on, nearly every (sub)window in UE 5 will have system stats render on it.

The UE5 is composed of many windows by its design, so I think Afterburner will try to render on every of them, therefore make the system/ GPU/ DX12 problematic?

Anyway, I just follow the reply’s solution to exclude the UnrealEditor.exe in Afternurner and the problem solve.