DirectX 12 with the SM6 shader format not support in win11

First thank @adlab 's reply!

I’ve tried the setting mentioned by adlab.
However it did not work for me…
Then I saw the recently released 5.4 engine, installed it, and the error just disappeared!
IDK, maybe it’s just the problem of that version…?

BTW, the

Array lighting mode set to surface cache

Should be Ray lighting mode in the setting.