Hi,
When I add a component in Blueprint Class, I can easily access it in Level BP because the component automatically becomes a member variable.
Thing is, if I add a component for an actor in Level Editor and the component only stays within that particular instance, how can I access it?
I know there’s GetComponentByClass or GetChildComponents but what if I have several non-variable components that are of the same class or the same tag? Is there a DIRECT way to get the specific non-variable component like GetComponentByName?
Thanks!