Directions for user interaction with furniture

Hi!

I’m doing an architectural visualization project where, for instance, the customer will be able to look at the couch, which will trigger an UI even that will display e.g. “Press E to change couch”, then if the user clicks another UI element this current couch will be replaced with another couch.

Any directions on where I can learn all this is appreciated.

I already have my 3D scene done, lighting, basic controller blueprint, and a basic main menu and pause menu.

Cheers!

All can be done within the blueprint system, there’s some great examples of this type of interaction with the example content. Particularly the Blueprints level from Epic games (it’s the one with the tree in the middle of a building). Blueprints | Unreal Engine Documentation