Directional/Normal vector from rig space to global space

Hi, I have a Sphere Trace By Channel node in control rig, but it return normals in the rig space, it means its relative to the character rig. How can I convert this Hit Normal to global space?
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Like any other transform?
There should also be nodes for it if you drag from it and type world.

In essence however, you probably just want to rotate the vector by 90d on Z.

The mesh is rotated compared to the actor, in the default character class.
You have to figure out if the rig space is giving you rotated or non rotated values.

Rotating it by 90d won’t help, bcs. character can be in any position, not only on the flat ground, but can be e.g. on the wall or upside down

That’s actually inconsequential.
Look into what the difference between world and local is, so you understand why.

The better question is probably why do you think you need world space?

There are a few cases where you actually do, but overall, using local is best. For one, it avoids floating point errors…

For instance If you are using control rig to spawn particles in world space, you are doing it wrong.
Just use local space, or make sure the emitter is within the character, or add the character world position to the math.