I’ve never had any issues like this until now, the animation isn’t blending correctly, am I doing something wrong or is it my animations? the animations are retargeted from mixamo and they look fine until I put them in the blendspace
I think this is just what happens when you only have 4 degrees of movement (Fwd Left Right Back). I have one that also looks weird when between animations. But it’s only used for basic movement.
For the player where I need to move at angles, I usually have 45 and 135 as well.
well it worked fine in ue4, i did try to add 8 degrees of rotation but it still had the weird blending affect like the character would stop walking in the middle of step like in the video
Hmm it worked with the same animations? I would also try Use Grid. That’s the only difference I see on screen that I use (other than the animations themselves).